Shared via the Steam Workshop, this powerful tool has the potential to extend the replayability of Escape Simulator indefinitely. A fully fledged content creation tool is featured in the game that lets players build their own escape rooms. However, a couple of tricky ones did have us stumped at times.Įscape Simulator’s other big trick comes in the form of user generated content. Once we got into the flow of things, me and my friend found that we were quite capable of completing rooms in under 15-minutes on our first try. There’s also a 15-minute timer on each room for which you get a reward for completing each room in. There are several tokens hidden within each room, giving players something additional to hunt alongside the solution. Escape Simulator has a few solutions to this problem, one of which is in the form of collectibles and speedrunning. Of course, the unfortunate reality of puzzle games like Escape Simulator is that once you’ve completed all of the rooms, you can’t replay them unless you forget the solution. The ability to look at the same item and see each other’s cursors is a handy collaboration tool. The solution to each room will often allow for multiple puzzles to be worked on at once, so there’s never usually a time when players are standing doing nothing. Just like in a real escape room, they offer an excellent opportunity to either bond or argue over how to solve each of the puzzles. Every escape room can be played with up to four players. Much of the fun comes from playing the escape rooms with your pals. This is achieved mostly via the art style, but also via helpful icons in the UI. In Escape Simulator, it’s always abundantly clear which items are important to progress the puzzle forward. Particularly in point and click games, gameplay can often descend into clicking randomly in the hope of searching for the right pixel. Akin to something like Planet Coaster, the almost plasticine aesthetic removes any ambiguity from the game. The game is wrapped in an incredibly appealing art-style.
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