Keep in mind, the game's logic runs at this same framerate. This will make sudden FPS dips less common, but it'll do so by making the game always perform that poorly. I don't know if I'd call this "increasing performance". Allocating more than 8 can reportedly cause performance and crashing problems. 4 gigs is plenty for all but the most heavily modded setups. This is a great tip, and increasing RAM is the first thing a player should do if they plan to install mods. Make sure your java is the latest one, if not delete your java and install a fresh new version #basically the starsector.exe is 32 bit, by patching it with "large address aware" it will improve performance It is not advised to use this application if you have less than 3 GiB of RAM. Instructions how to do this are in spoiler below. 64-bit versions of Windows require no modifications to the operating system to benefit from this application however, in 32-bit versions of Windows, you must increase the user memory setting. When a 32-bit application is large address aware, it can access up to 4 GiB on 圆4 operating systems and all memory that isn't used by the operating system and other applications on x86. This is an application that assists in making applications large address aware. (if your eyes can handle it you can also reduce it to 20) Open "Fractal Softworks\Starsector\starsector-core\data\config\settings.json" and change by rendering less frames the cpu can focus elsewhere #give it as much ram as your pc can handle it, i personally think 4 is enough and that 8 is unnecessaryĢ. "-Xms4096m -Xmx4096m" now the game will use 4gb of ram. "-Xms1536m -Xmx1536m" that means the game only allocated 1.5gb of ram, Open vmparams (starsector files) and look out for the But updates are sparse, modding is pretty non-existent (Seriously, if you don't have the manpower to add much needed content to the game during development, you really should open this game up for modding asap, I don't understand the delay.A quick guide how to get better performance in starsector especially if you have a crapton of mods Personally, I really like the idea of WTF, again the ship customization is pretty much the only reason I would play this over any other 2D space game. I highly recommend everyone who hasn't play it to go try it. If this was a competition, it's not at all a fair fight. Starsector is the better game right now, it has been actively updated for years, and for a alpha game it has relatively large modding scene. Forget potential, you never know how games will turn out in X years. However, Starsector is definitely better at everything else. WTF's ship customization is absolutely peerless. This game is pretty much fun shooting in space with very little in terms of consequences right now. ![]() With regards to simulation of galaxy and factions it is extremely barebones at the moment nothing to compare with Starsector. That being said there are premade default designs that you can use instantly and eventually modify slightly to suit your needs better. ![]() You can put smaller reactors close to every system you need and thus have multiple redundancies however risk major explosions whenever one of those gets destroyed or you can make a giant well protected reactor and put powerlines along safer routes which takes that valuable space from other components. This can be prevented as there is power management to take into consideration when designing. Then when enemy shot damages your powerline to your weapons then until yo or your crew/drones repair it you can say goodbye to your weapons. You pretty much take a hull shape and then put in all the components and design the ship yourself. You can customize your ships to a much greater extent. Although you don't have much in the way of fleet in terms of flying a single ship in combat it feels more in-depth. Personally I find combat better here than in Starsector.
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